Stay Until Dawn
A downloadable game
The night is the enemy.
You are not clearing a level. You are not pushing to an objective. You are not escaping. You are standing your ground in one room while it gets worse, and the only way out is the clock running down.
## THE NIGHT
Drop in with a sidearm and infinite ammo. The horde walks in through the doors. Kill fast and your multiplier climbs. Climb far enough and better weapons unlock mid-round — you are armed by how well you are doing, not by a shop. Stop killing and it decays.
Barricade the gaps. Watch the walls, because bosses bring them down and you only get four seconds
of warning. Keep moving, keep the horde in front of you, and stay until dawn.
## SIX SURVIVORS
Ordinary people, not operators. Nobody is stronger — they are equipped differently.
- ROOKIE — no frills, no weaknesses. Where you learn the ropes.
- RUNNER — sprinter's build, no armour. Outruns anything on two legs. One bad corner is all it takes.
- TROOPER — twice the ammo and half the urgency. Still standing when the rest of the street isn't.
- MEDIC — gets people back on their feet faster than anyone. You learn that in a trauma bay.
- SCAVENGER — picks the bones of every room. Finds ammunition where there was none.
- MARKSMAN — fires one round to everyone else's ten, and his is the one that mattered.
Every survivor carries their own sidearm and their own rifle. The other seven weapon slots are
shared.
## SIX ROOMS
- THE YARD — an open fenced lot behind the last house on the road. Nowhere to hide.
- THE BOX — a gutted corner store, shelves still standing. Tight aisles, short sightlines.
- THE BRIDGE — a span with the river on both sides. They can only come from two directions, which
is exactly as comforting as it sounds.
- THE TUNNELS — service tunnels under the district. No dawn reaches down here. Only the clock says
morning is coming.
- THE WARD — a hospital wing with the beds still made. The devils found this place first.
- THE TOMB — whatever was buried here did not stay buried. Something very large is awake.
Each room has its own music, its own footsteps, and its own way of going wrong.
## THE HORDE
Shamblers, walkers, runners, soldiers, exploders, radioactives, tanks, brutes, and devils that
throw fire from across the room. Wave one is a single type. Wave fifty is a wall.
## CO-OP FOR FOUR
Share a lobby code and go. A teammate on the floor is a decision, not a cutscene — hold the revive
and someone has to cover you while you do it. The Medic does it in half the time.
## FEATURES
- 44 weapons across nine number keys, unlocked by performance rather than purchased
- Six survivors, six rooms, a campaign that chains all six across one night
- Online co-op for up to four, drop-in by lobby code
- A dash on a cooldown, barricades you place, doors that get breached
- Score multipliers, per-room high scores, and an endless mode if dawn isn't enough
## CONTROLS
- Move — WASD
- Aim — Mouse
- Fire — Left mouse
- Switch weapon — 1-9 or mouse wheel
- Dash — Space
- Revive a teammate — hold F
- Place a barricade — C
- Use a medipack — Q
- Pause — Esc
| Published | 2 days ago |
| Status | In development |
| Author | JukeMasterFlex |
| Genre | Shooter, Survival |
| Tags | Arcade, Co-op, Isometric, Multiplayer, Pixel Art, Top down shooter, Zombies |
| AI Disclosure | AI Assisted, Code |

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